The Worlds Were Bigger When We Were Children
c. Edenglow Publishing, LLC ~ August 30, 2026
The Worlds Were Bigger When We Were Children
c. Edenglow Publishing, LLC ~ August 30, 2026
You remember Oz as an entire country. Wonka’s factory seemed endless. Then you watch them again as an adult—and see the sets. So where did the enormous worlds you remember actually come from?
I recently watched Willy Wonka & the Chocolate Factory again.
The original 1971 movie was one I loved as a child, and I remembered Willy Wonka's factory exactly as I suspect many people do: enormous, mysterious and magical. It was a place where the normal rules had been suspended. Rivers could be made of chocolate. Candy could grow on trees. Impossible machines filled rooms, and every door seemed capable of opening onto something even stranger.
Then I watched it as an adult.
And I noticed the sets.
I noticed the props.
I noticed how theatrical some of it looked. Some of the effects were remarkably simple. Some of the situations were downright improbable. Rooms I remembered as enormous suddenly had very obvious boundaries.
I found myself wondering how something that looked like this now had once seemed so completely magical.
Then I realized something.
I wasn't remembering only what had been on the screen.
As a child, I had supplied part of it myself.
And once I began thinking about that, another place immediately came to mind.
Oz.
Think about The Wizard of Oz.
For generations of children, Dorothy doesn't simply step onto a movie set when she opens the farmhouse door.
She enters Oz.
Munchkinland isn't a collection of scenery surrounded by studio walls. It's a village somewhere in an entire country.
The Yellow Brick Road doesn't stop when it disappears from the camera. It continues over the horizon.
The forest extends beyond the trees we can see.
And the Emerald City isn't a clever combination of constructed scenery and visual effects.
It's a city.
At least, that's how it can exist in a child's imagination.
The reality of the 1939 production was considerably more practical. Like most films of its era, The Wizard of Oz was filmed on sets constructed at MGM. Behind-the-scenes photographs show the lights, cameras and physical boundaries surrounding places that became limitless on screen. Matte paintings and forced perspective helped turn finite studio space into distant landscapes and enormous places.
None of that diminishes the extraordinary artistry involved in making the movie.
It makes what happened afterward even more remarkable.
The filmmakers constructed enough of Oz for our minds to construct the rest.
They gave us a road disappearing around a bend.
We supplied where it went.
They gave us a distant Emerald City.
We imagined everything inside it.
They gave us the edge of a forest.
We supplied the forest.
And perhaps nowhere is the invitation more perfect than Dorothy opening that farmhouse door.
On one side is the familiar, muted world of Kansas.
Then the door opens.
Color.
Flowers.
Impossible architecture.
Strange people.
A road leading somewhere we have never been.
For a child, it isn't simply an impressive cinematic transition.
A door has opened into another world.
All we have to do is follow Dorothy through it.
It would be easy to explain all of this by saying children are simply more gullible than adults.
But that's not really what research on childhood imagination tells us.
Children learn surprisingly early that pretending and reality aren't the same thing. A child can understand that a block isn't actually a telephone while happily holding it to an ear and having an entire conversation.
That distinction matters.
The magic isn't necessarily that the child believes Oz exists.
The remarkable part is that Oz doesn't have to exist.
A child can hold two ideas at once:
This isn't real.
And:
Let's find out what happens.
That ability sits at the heart of pretend play.
A cardboard box is still a cardboard box.
But right now, it is also a spaceship.
A stick remains a stick.
But it is also a sword.
Two chairs and a blanket are ordinary household objects.
But crawl underneath them and there is a fort where entirely different rules apply.
Psychologists studying pretend play have identified processes including symbolism, fantasy, object substitution, narrative construction and divergent thinking—the ability to generate multiple possibilities rather than searching immediately for one correct answer.
Research has found strong associations between some of these processes and measures of creativity, particularly divergent thinking. Scientists are more cautious about claiming that pretend play itself causes later creativity. Human creativity is far too complicated for that.
But the resemblance is difficult to miss.
The child looks at something that exists and asks:
What else could this be?
So does the artist.
When adults revisit childhood movies, we sometimes laugh at the things that once convinced us.
Look at that backdrop.
You can practically see where the scenery ends.
That monster is obviously somebody in a costume.
How did I ever think this looked real?
But perhaps looking real was never necessary.
Maybe that's the mistake.
The child didn't need the scenery to continue physically.
The scenery merely had to suggest that something continued.
Consider the Yellow Brick Road.
We don't require proof that someone constructed thousands of miles of yellow bricks across an imaginary country.
We see the road leave the frame.
That's enough.
Something important happens in that empty space beyond what we've been shown.
Possibility lives there.
An adult may encounter the edge of the scenery and see where the illusion stops.
A child encounters the same edge and wonders what is beyond it.
One sees a boundary.
The other sees an invitation.
That's what I finally understood while watching Willy Wonka's factory again.
The Chocolate Room didn't have to be infinite.
It only had to suggest a factory that was.
There were doors we never opened.
Corridors we didn't explore.
Machines whose purposes were never explained.
Rooms Wonka mentioned but we never saw.
If this room contained a chocolate river and edible plants, what could possibly be behind the next door?
The movie couldn't show us an infinite factory.
It didn't need to.
We built one anyway.
And the places we supplied ourselves may have been every bit as important as the ones constructed on the soundstage.
The same thing happens in Mary Poppins.
Her carpetbag is an ordinary-sized object from which she removes impossibly large things.
Bert's chalk drawing becomes a place people can enter.
People float to the ceiling when they laugh.
Mary travels upward with an umbrella.
By modern standards, we can understand exactly what we're looking at: animation combined with live action, wires, compositing, carefully constructed sets and other practical filmmaking techniques.
Disney's effects team was doing remarkable technical work for 1964.
But a child doesn't need to understand any of it.
The important question about Mary Poppins's carpetbag isn't:
How did the filmmakers accomplish that effect?
It's:
What else is in there?
That's imagination taking over exactly where the filmmaker stops.
There's another reason these worlds can become larger with time.
Memory isn't a recording.
We don't store an untouched movie of our childhood somewhere in the brain and retrieve exactly the same footage forty years later.
Remembering is reconstructive.
Our brains preserve pieces of experiences—the important details, emotions, associations and meanings—and reconstruct memories from them.
And remembering and imagining aren't entirely unrelated activities. Neuroscience research has found overlapping brain systems involved in recalling past experiences and constructing imagined ones.
That creates an interesting possibility when we remember fictional worlds from childhood.
What exactly are we remembering?
The physical dimensions of Wonka's Chocolate Room?
Or the feeling that the factory went on forever?
The exact number of trees Dorothy walked past?
Or the sense that an enormous enchanted forest surrounded her?
The actual Emerald City set?
Or an entire green metropolis that existed somewhere beyond its gates?
Memory may preserve the experience of the imaginary world more powerfully than its physical construction.
Years later, we watch the movie again and compare a finite studio set with a place that has spent decades living inside memory.
No wonder the set sometimes seems smaller.
The factory didn't shrink.
Neither did Oz.
We grew up.
There is something else children do exceptionally well.
They tolerate unfinished worlds.
They don't require a complete explanation.
If there is a mysterious door, they don't need architectural plans for the building behind it.
If someone says there are fairies in the woods, they don't immediately request ecological evidence concerning the fairy population.
They imagine.
That doesn't mean they believe everything they're told.
It means they're comfortable exploring a possibility without first requiring it to be true.
That's an enormously useful distinction.
Because creativity asks us to do something similar.
Before a painting exists, someone has to imagine something on a blank surface.
Before a story exists, someone has to imagine people who have never lived.
Before a song exists, someone has to hear something that has never been played.
Every creative act begins, in some small way, with something that isn't there.
Yet.
It's tempting to look at today's extraordinary visual effects and conclude that older movies were somehow better for imagination because they couldn't show us everything.
The science doesn't justify going that far.
And modern visual effects can create astonishing imaginary worlds of their own.
But the comparison raises a worthwhile question:
How much does imagination need to be shown?
A novel may give us nothing more than words.
Yet readers construct rooms, landscapes, faces and entire civilizations from them.
An old movie might offer a painted backdrop and three artificial trees.
A child sees a forest.
Perhaps imagination doesn't always benefit from receiving more information.
Perhaps sometimes it benefits from having something left to finish.
The blank spaces aren't necessarily failures of the illusion.
They may be where we enter it.
We don't suddenly lose imagination when childhood ends.
We become better at reality.
We learn physics.
Budgets.
Construction.
Geography.
Movie effects.
We know that the strange door probably leads to a utility closet.
We know that the woods eventually reach another road.
We know there's no entire country behind the painted horizon.
Most of the time, that's useful.
But creativity occasionally requires us to suspend that knowledge long enough to ask the old question again:
What if there were?
Perhaps that's part of what creative adults continue to practice.
Not believing that imaginary things are physically real.
Being willing to explore them even though they aren't.
The illustrator knows the creature doesn't exist.
And draws it anyway.
The novelist knows the house isn't real.
And walks through every room.
The musician knows the song doesn't exist.
And listens for it.
The child knows perfectly well that the cardboard box is sitting on the living-room carpet.
But for the next twenty minutes, it's going to Mars.
When adults talk about childhood magic, we often describe it as though the world itself used to be different.
Christmas was more magical.
The woods were bigger.
Movies were more wonderful.
Summers lasted forever.
Perhaps some of what we're mourning isn't the world we lost.
It's the way we once participated in it.
We didn't require everything to be supplied.
Someone gave us Oz, and we expanded it beyond the soundstage.
Someone gave us Wonka's factory, and we put rooms behind doors that were never opened.
Someone handed us a cardboard box, and we supplied a universe.
The adults who made those childhood worlds deserve enormous credit.
They built the road.
They painted the scenery.
They constructed the chocolate river.
They opened the door.
But they didn't build everything we remember.
They couldn't have.
They built enough.
And then a child's mind stepped inside and finished the world.
Maybe that is why some imaginary places remain enormous long after we've learned how small the sets really were.
And maybe growing older doesn't mean we have to stop going through those doors.
We simply have to remember that sometimes, when a door opens onto something impossible, we don't need to ask how the trick was done.
Sometimes we can just go in.